Hey Polycounters We are looking for very talented Environment and Texture Artists to join the B]Sucker[/B][/COLOR][COLOR=Yellow][COLOR=Gray][COLOR=DarkRed]★[/COLOR][COLOR=Silver][B]Punch[/B [/COLOR][/COLOR]team here in Bellevue, Washington. Environment Artist info:…
About the game: The genre of the game is going to be open-world sandbox survival game with crafting and a simple combat system. The theme of the game is going to be a sci-fi, post-apocalyptic. What we are trying to accomplish: We are trying to make a prototype of the given game before the end of May including: 6 entity…
yep looks like some kind of "edge" render to texture overlay if edge angle is greater than 180 you render light and if less render dark. Back in the day in max you could use vertex shading script "pits and peaks" then render to texture that, IIRC there were a couple of free plugins to do the same thing (without going…
Apologies, You're right. Haven't compressed a tga in a long time. The main hitch is as you say, the tools . There's not much point writing something to convert a pile of pngs to exr when you could more easily write one that just puts the textures in the right place (building openEXR for windows is a pain in the arse) I'm…
I used to keep my texture split over multiple PSDs but it's just too much of a ball-ache to transfer stuff between them. You then end up juggling 3 or 4 or more source texture files just for one material. If I'm doing stuff that's directly related to another texture, I'll just paste a copy of that group in a new layer…
I'd agree with this. Texturing used to be my weakest point, but once I took some time to learn painting in general (basically did a bunch of portraits over a few months), and got more confident at using the brush/photoshop, I used those same skills (observation mainly) and applied them to hand painted textures. It's…
Hey, new when it comes to Zbrush and baking maps. I'm trying to bake a texture to one of my meshes in Xnormal but the map that comes out is always half the size I want it. I've got my document size set at 8192x4782 in Zbrush, which is the same size of the texture I want to bake. But it never comes out at that size in…
So I need an artist who can create some textures for a stormy skydome and individual clouds to be used in conjunction with that skydome. We're talking a total of 5 or so textures at various resolutions, and I would need this done very quickly. I am paying reasonably, a single sum for all the work. If you are interested,…
hello fellow polycounters, for those who dont want to read much: cant paint! need help. how to "thatched roof" handpainted? thx :) the long version: i am currently working on an old blizzard art test scene, just for practice. although having modded Warcraft III back in the days and adoring hand painted textures since…
For some reason, my diffuse textures look really faint in the viewport in Max 2010 (if it's set to Hardware Display with Maps). They look fine when rendered. If I set it to Standard Display with Maps, my normal map and specular don't show up, and the diffuse looks too dark. Is there any way to fix this? It makes it really…