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Re: WIP : Arenanet envi test + UDK environment
Reply by
mixeh
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Sep 2011
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3D Art Showcase & Critiques
Does that just include diffuse, or normal/specs have to fit into that 1024x1024 as well? Sorry if thats a stupid question >_>.
Re: marmo y u so dumb
Reply by
Swizzle
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Jan 2012
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Technical Talk
Looks like you have a high amount of spec and low gloss, so it's picking up ambient light.
7 results
Re: Sherman Tank
Reply by
DanConroy
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Mar 2013
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3D Art Showcase & Critiques
Nice update mate, it'll be interesting to see how these new edits react with a spec/gloss map on the go.
3 results
Re: Hair in UE4
Reply by
Shift`
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Jul 2014
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Unreal Engine
Neat! Make sure you have the spec (metallic and roughness) set I believe they have default values.
Re: Scopes, many scopes
Reply by
EarthQuake
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Apr 2011
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3D Art Showcase & Critiques
The biggest thing is, its reading as super monochromatic, no color variation, no color in the spec, this makes it look pretty lifeless.
Re: Block Rockin' Beats
Reply by
OtrickP
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Oct 2012
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3D Art Showcase & Critiques
Still no Spec/Gloss fancy pants maps....Really want to hammer out a good base.... Crits please!
Re: [UDK] The Wreckage Environment
Reply by
Sam_T
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Apr 2014
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3D Art Showcase & Critiques
Hello again, here's some of the textures I used. The composited ones show the Diffuse, Spec, Normals and Parallax.
3 results
Re: Hairline seams?
Reply by
nyx702
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Jul 2013
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Technical Talk
Not sure if its possible for your spec but You could alpha the ends out so they fade into your head.
Re: 3DS Max 2018 Viewport Issue
Reply by
Mark Dygert
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Nov 2017
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Technical Talk
What are your system specs, specifically the video card? When was the last time you updated your drivers?
Re: Body Modelling-General Feedback Appreciated
Reply by
matthewjohnson398
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Apr 2013
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3D Art Showcase & Critiques
Render with diffuse, normal and spec map applied. Any more feedback appreciated as this will help with technical report. Thanks
2 results
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