Hello! I'm fairly new to the PolyCount forums, so I hope I've done this in the correct way. I'm Matt 'Debujin' Harding, a professional freelance artist living and working out of Comberton, England; most of my experience comes from working in the games industry, but I do occasionally drift off to other areas of…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
PhattyEwok is correct, Pimp and Previews are for showing your models only. If you intend to ask for intel or if you wish to discuss anything, there is a General Discussion section of the forum you can go to and create the thread(s). Anyways, since that is out of the way. If you are new to the 3d modeling part I'd suggest…
How much effort did you put into finding something on your own? Did you look around and find any tutorials that were good but you were looking for other similar ones or perhaps it was missing something you were hoping to learn...that you could be more specific about here? Assuming you didn't try, start with the basics:…
Hey this is a reminder to be a bit more respectful of others. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect I appreciate this is a good critique. But if you're going to take the time to crit, please take a couple more seconds to sandwich it between some positives.…
I want to mention that Sectaurs' comment should be taken with a grain of salt, as in many (larger) companies there's at least one more step before your stuff gets to the artists: Human Resources. Colloquially known as 'that rabble of demons that can hardly read and only have a tenuous grasp on the concept of time'.…
[FONT="]In a world that writing anything on the internet or anywhere can be used against you or place of work. This is the world we live in, and it sucks. This is simply lack of journalistic professionalism. The proper approach would have been to clarify with the author of those comments and not use them for a personal…
This is definately a good place to become a better artist. From experience and summed down for you: 1: Work on your art skills, post stuff here if you need crit and help, people on polycount are very good at giving constructive critisism that will help you understand your stengths and weaknesses. Your most important asset…
I am not sure what it would take to make this happen. I noticed that some of the Polycount forum members requested Substance Designer support in Maya LT back in Feb 2014 (in the Maya LT Polycount thread, see http://www.polycount.com/forum/showthread.php?p=2007162#post2007162 ) and it was supported in the Maya LT 2015…
Thank you :) What polycount should I aim for if I wanted to import a mesh like this into a game engine? Should I get thinks like the red part of the knot and the Detail in the blade completely in textures? And how can I lower the polycount of the golden part oft the handle (sry dont know the word AS english is not my…