I think part of the reason many people go in the character direction is because there seem to be many more tutorials to create decent characters, than environments. And most of the time (from my experience anyway), the images that tend to be featured most in galleries (forums/websites etc.) are characters, or focus on the…
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Hey all! I'm somewhat new to creating textures to my models that I make. I have seen videos on people creating their textures in Photoshop by painting them. I've tried, but mine dont come out as great as I want them to be. Anyone have any tips or tricks on texture Painting?
Those are all great ideas. Texturing is something I'd like to tackle in the future, although I'm not quite sure how I'd do it now. The number of things I have textured amount to 0 so it will require a lot of learning. The pain point of any AI project is gathering/creating data. Creating art is a slow process so gathering…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
Note: Email andy@ramenvr.com /w portfolio, resume, and cover letter if interested We’re building Zenith, a VR MMORPG that’s inspired by our favorite JRPGs and animes. We’re working with a small team of crazy talented artists to bring it to life and now we’re looking to add a character concept artist. Inspired by Miyazaki,…
Baddcog : The sets looks great, but I think you are making your own job way more complicated than it needs to be for the loading screen illustration. In other words : a little bit of planning will save you tons of headaches ! A few tips : - Don't start a loading screen illustration by randomly placing a camera in 3d space…
Maybe you have already seen this but it really is a great source for how to create real-time hair if you haven't: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Hey! Good work, keep it coming :) - I saw you on the WYWO thread and noticed you asked how to add thickness to the belt you've made; in zbrush you can go to the Geometry Panel > Edgeloop > Panel Loops. You can actually select you thickness using a slider and it'll create those new parts as separate Polygroups; you can then…