Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Today I made a quick test using posed actors on the scene the results are mixed for me Pros: - I do really liked have some people on the spaces I built, it gives a believable "life" Cons: - I only have a few of this actors, I need at least 15 - The actores are scans, so they had a blocky hair, I can try draw some normal on…
The problem with most starting artists (I was the same until I just pushed myself) was they are almost afraid of their skill level. They feel like they have to be INSANE good and be able to compete with the higher level artists who have been in the industry for many years, and their portfolios are just stacked with all the…
Hello, and welcome to polycount. I don't think you're doing anything wrong per say... You just need more time put into your craft. I'd recommend starting a project and posting your progress here at PC. There's a ton of amazing artists here willing to give critiques and helpful suggestions. You're going to need a solid…
In my experience , the reason there is always seemingly more environment art jobs out there is studios tend to keep strong 2-4 person character teams on staff, which leads to very few character jobs popping up. Environment teams on a AAA title are usually anywhere from 10-20 artists depending on the size of the world being…
Well I do think nostalgia goggles plays a huge part in this. I mean how much we're you thinking about the music when you first played the game and how easily you enjoyed the music during or immediately after playing such an awesome game? I love the shit out of game music and keep albums of it rotating among my regular…
The number of studios delivering for a Hollywood blockbuster is pretty astonishing. This is actually happening more in the games industry on AAA tiles as well, but I think that the difference is that it is not as publicized. I attended the talk by Maarten Van Der Gaag from Guerrilla Games discussing how they employ 7…
Anyone that talks about the free market here is making a very big mistake. The idea of consumer choice as the tool that drives the market is a load of crap. In addition to the obvious aspect here, that EA owns exclusivity rights with the NFL, there's the fact that a AAA sports game takes millions of dollars to create and…
Write down your goal. Write down how you will reach this goal. Life is a grocery list. It just takes longer than going to the store. It also helps to write a schedule of when you want to achieve these goals. Try to get them done early. I reached a few of my age 30 goals my 28, but the list is not complete. If I read…
Congrats so far, it's a lot of work to bring whole game together. I like the atmospheres you've created. Even if the modeling isn't up to date with AAA (it never will be for a solo developer) I think it's good enough to be convincing and create some atmosphere. Of course there are a million little things that can be…