It's one thing to close studios that aren't doing well, it's another thing entirely to fire an entire development team the day after reaching feature complete on a project. It's almost as if it was designed to fail. Who is making these sort of plans? Publishers need to stop thinking that rushing a game to completion,…
I can see an argument to be made that a mod is very specific, and a lot of work will go into one aspect of your skills. So what ever your game art style may be, you might be making that style for some time. While on a portfolio you can rattle off this and that, and you leave your options open to be diverse. Also there may…
@Brian thanks man! yeah i was struggling with interpretting the back a little, the trapezius form looks quite smooth on there and i didnt want to overdefine or add in too much shap but ill probably try adjusting the proportions and shape. also i cna see the problem from the shoulders, i really need to seperate and buff out…
+1 to saving cash and building an awesome machine yourself. It's not that hard, it might be a little scary the first time around but if you take it slow you'll be fine. Seriously Lego instructions can be more complex... but I've built every system I've ever had (on my 8th). $1,500 would get you a good set up that will last…
Update: Added some details to the jacket. Also decided against having two hands in favor of a giant syringe-arm-extension, because why not? Also simplified the mech-foot to not have as much repeating clutter. Gave all of the metal plates a hard edge since the face, hair and folds a very angular. The thing on his shoulder…
some large shots would be nice. As far as I can see the model looks fine. Although I think your edges are too sharp. Things that work in concept (he uses sharp edges quiet often) don't always work in 3D. For the next time I would suggest to exagerate / round some of the edges. It will help to show the different details on…
4th-child: Thanks mate. Glad to hear you liked it :) I've made some more progress on the block out. Again, I have changed my concept a little bit; but this time I'm really satisfied with direction this piece is going in. I've decided to ditch that mediterranean vibe and include more victorian/neo-gothic influences. Also, I…
Hey guys, So I bought this the other day and I'm looking for people to play with (xbox 360). If you want to play please add me. Gamertag: Deluxe Walrus My thoughts on the game so far. SP: Mostly good. But something that drags it down is the lack of testing in some areas. I mean, I play a lot of games. So it is rare that I…
@ Tits -> Thanks Marie! before i was little worried, why i am not getting any crit..hehe I will keep posting updates and I am much of determind this time to not make any delay for this guy, target is to finish within a month.:poly142: @Beefaroni -> Thanks a lot, Glad you like! :) @Leleuxart -> Thank you! :) @Jacob07777 ->…
I have a problem that I run into when creating a my encasing lowpoly/cage over multiple highpoly objects. Well the issue is about angles no matter the highpoly involved I guess. So here we go: So as the two main shapes joins I get this "star" corner as seen in the image above. When pushing out a cage in this case will end…