Wow thanks everyone! I really appreciate all the nice comments! :) It was my favorite gameloft project for sure. It was a ton of fun to work on! Something about painting on a 512 texture just feels right :P I should probably also clarify that only a few of the characters had super strict deadlines, I think most took around…
Hmmm, and what about something like this? ( ::drawInfoNodeCallback = undefined unregisterRedrawViewsCallback ::drawInfo local stringFormat = (dotNetClass "System.String").Format local lineHeight = (getTextExtent #I).y + 2 local meshInfo local meshObj struct meshInfoDef ( yellowish = color 255 199 71, grayish = color 165…
TA's model has so much wrong with it, I don't even know where to start.. Her model is skinned and triangulated quite badly.She was never triangulated properly so any new instance of her model has different triangles, that means her model from the website, the LOD1 and the LOD0 all have different triangles.. oh and LOD1 and…
WORK The oil bugs me. It's not an easy material to simulate, but the specular map you currently use is waaay off. [ame]http://www.youtube.com/watch?v=KmTTk5TO-HE[/ame] I'm curious as to how to do the heightmap/displacement map in UDK - can I see (part of) the material nodes? The work you have is nice, especially the…
If you want to increase the strength of the normal map, a quick way is open it in Photoshop, duplicate the layer, and set the duped layer to overlay. It will double the strength. Do not go too crazy or it will look jacked up. Edge padding is for mip mapping, or more specifically to fix the issues caused from mip maps. When…
You know of Hannes... obviously, you lurk over on conceptart so its hard not to. Now, compare the volume of your work to his, relatively speaking your updates are lacking ... right? I don't know where you're getting; "I don't see when you established that my updates are lacking. Most people seem to disagree." Why set the…
Due to major scale problem, had to spent quite amount of time to 'house cleaning' yesterday. Another part dragged me down was, as I saw from other post, 3ds max imageplane setup was quite mysterious; I precisely set the image size (in 'Pixel') from PS and bring it into max (my current working unit is 'cm'), and applied UVW…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW— WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…
We are looking for a 3D Character Outsourcing Manager/3D Character Artist. Applying candidates should have at least 2-3 years of video game industry experience, experience managing outsourced assets for 3D characters, and strong modeling, texturing, and rigging/skinning skills using Maya. Please provide portfolio (or link…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…