Hey,our team would like to share FREE 3D model of "Pirate Character - Shipyard Master", which was done for MMO game prototype.Suitable for any modern game engine (such as Unity or Unreal). All textures were hand drawn (based on Zbrush sculpt) and included with 3D model. Can be rigged/skinned/animated and exported to…
Here's a personal Unity project I've been working on for a few weeks - everything except the base Unity frameworks is made by me including design, coding etc. (and an original soundtrack!) Some prototype screenshots below: Would love some feedback on the general art direction - as I'm sure you can see the art is based off…
Full Control located in Copenhagen,dk released Space Hulk on Steam on August 15th :D I thought it would be a good time for me to show some of the VFX created for the game :) Tools * Unity Shuriken mesh & sprite particles * After Effects lightning plugin * Filter Forge for Photoshop * lots and lots of hours hitting the…
I am hoping to find time after work to make a throne room. My theme is beige early home computers and I am going to be exploring all the new graphical features in Unity 5. I am also planning to build the environment for VR experiences and I will be documenting what effect that has on asset production. I will be using:…
Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Some progress on making the foliage/tree assets, still need to finish the texture of the trunk :) Rendered with Eevee (Blender real-time engine). One concern though is that when I import the assets in Unity it does not look very good. I should have spent less time playing with Eevee and more time learning how to do good…
Yes, I am using the right click menu. Just to clarify, this is purely about 3Do, which happens to use the unity tangentspace (whether the renderer is actually unity I don't know) I'd like to add for anyone with the same workflow: You need to triple (=triangulate) the mesh in modo, or otherwise the exporter (or 3Do's…
Hello! I am interested in your project. I am familiar with 3d max, Photoshop, Zbrush, Substance painter, Unity engine. I have complete understanding of game art production pipelines and experince with creating games on Unity. Feel free to ask me questions. Here is link on my…
Woa, such a fan of the game myself. Been playing it for the last 2 days straight. Not getting tired of it ! You did something special there :) Didn't know this was done in Unity. Any chance that you can share some of the environment wireframes/textures in here ? And/or some information on the lighting setup within unity ?…
This is pretty awesome. Any way you could transfer this to Unity or UE though? I feel like that would almost be more useful. Then you could set up prefabs for the pieces and change them very easily. Also there are some asset store stuff you could use for both Unity and UE for decent prices. Pretty awesome tool though! :)