Clearly, anyone who supports gay marraige doesn't know what they're talking about. Everyone knows gays are just as free as everyone else. They're free to shut up, free to go away, and free to not be allowed to marry. That right there is a whole lot of free. Asking for more free's is just plain rude. They have plenty of…
So, I can't say the feature on the front page did not inspire me to create more. It did. I've finished the water and fire nymph, I was ready to make a earth and wind versions, but at the end, I didn't like where the earth design was going. There was stuff I did not figure out in the sketching stage and I thought it'd be…
Ugh, I couldn't get through that whole article. After about the 15th time he repeated the same points I had to stop. It's too preachy, accusatory and self-loathing. I don't refute that the problems he describes exist but as DKK mentioned it goes both ways. It can't be solved by one side just accepting the other all the…
Hi all - I'm teaching myself UDK, and to help flesh out a design portfolio that I'm going to spend the next 2 years building I'm also teaching myself UE3 so I can easily use the textures and static meshes available there. So I'm starting off by trying to teach myself how to properly texture terrain. I have the most basic…
They're pretty much my sole passion. Maybe that's a problem. That's one of the reasons I'm so perfectionist I've never yet been able to progress much on them. Pretty sure the other is a hideous amount of mental illness, haha. I remember seeing those threads; did they stop due to a lack of participation or something?
I'm thinking that for the next step I'll be transforming the scene into a mech repair shop with some robotic arms and stuff. Hopefully with that I can make the scene really come to life and tell a story. If anyone has any comments or a better idea on how to improve it please feel free to comment.
10. Low Poly - Retopology Retopology is the process of preparing a low-poly/game-ready mesh, based off a high-poly mesh, which can be used for real-time rendering and animation. During this stage correct topology is a key concern. The topological flow must work with the potential animation of the character, and it should…
You're off to a good start, but there are things that need tweaking. * It's great that it's scalable but the design falls apart at larger screen sizes. On a phone, all of your pieces fall into one neat column and it looks good. Set a max width for that column to where your pieces are big enough to view, but that column…
A few pointers: Lets take your mushroom treant for example. That isn't a concept, that's an idea. It's you going "Mushrooms grow on trees, lets make a mushroom treant" and drawing some mushrooms over a concept sheet of treant. Ideas as such are pretty much useless, because EVERYBODY has ideas. What sets a concept apart…