The pouches on the belt would require a different approach. Add a new bone (per pouch, or one shared by both), and link it to the nearest spine bone. Weight the belt pouches mostly to the new bone(s), and animate the bone(s) for secondary flapping motion. The tops of the pouches you may want to weight a bit to the spine…
To my grate shame, I just finished my Beast Contest entry this week :) ) A bit late I know , but hey better late than never right ? Here`s my workthread for it if you want to see more renders , and bigger resolution. Link : http://polycount.com/discussion/164621/the-beast-nature-s-executioner-vickgaza#latest
to be really honest, there´s too much going on and I don´t know where to look. There´s no focus whatsoever, no central theme, just details and carvings all over the place which only reads as noise to me. Which is sad because the pieces are really good, but to me they´re not working together, they´re all fighting for…
Website is down! Depends on the size of the environment. Deferred decals with normalmap are a great way but you can also model it. Of course it is ideal if you can re-use stuff. Usually every technique is used at some point in a game level. Next time you play a game look at the level and figure out how it´s made. It´s all…
Lol all valid points about alex jones... I still think he s got some pretty amazingly valid points to say about the way the world works. Ya, there s definitely some fear mongering going on, and ya alot of it is conspiracy bs, but his website prisonplanet.com is a pretty awesome place to review international news.
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Thank you! I fixed it by adding another loop. I think it´s okay since that´s only for the high poly! By the way, I wanted to ask because I don´t want to make a new thread for this. I keep getting seams for my ambient occlusion. I made the seams in places where they wouldn´t be as visible but isn´t there a way to fix it?
Related to hotkeys and Blender's wonderfully and brilliantly designed Image Editor's file menu, i've learned the hard way that the Alt-S hotkey ONLY WORKS if that Image pane is in "Paint" mode. It doesn't work on Mask (which Is what I leave it on while painting in a 3D viewport instead) Much skin work was recently lost…
Modern Warfare 2, apparently, was the most pirated game of 2009. It also brought in over a billion dollars in sales. I don´t think profit depends on low piracy rates. Then again, considering the outcry against MW2´s lack of dedicated servers, profit doesn´t seem to depend on building a relationship with your customers…