Almost everything we make is done from scratch in designer and either used direct or applied in painter. The only real exceptions to that are organics like rocks or ground surfaces where we use photosourced textures in conjunction with designer because it's just so much faster than building a convincing material by hand.
Hey boys, I've got this little scene that I'm going to be presenting to a panel of judges in about 2 weeks from now. My idea was to create this in a low-poly style, and since I've always loved to draw, I thought I'd capitalize on my strengths by drawing all my textures 100% by hand in photoshop. Here is a general view of…
I didn't mean to sound negative, just making a list of things I think need to be tweaked so the map would live up to its maximum potential. You've got some great ideas and cool new game play mechanics no ones ever seen before. With a little polish you could have something amazing. You've gotten the cart before the horse…
it's worth stressing Gir's advice on the boots. Don't skimp and the boots will last you forever. My first pair of boots was a 60 pair from Target when I was 13, and within about a hundred miles of hikes they were falling apart. My next pair was a 130-150$ pair of skarpas when I was 15, and they're still in beautiful,…