Hey boys,
I've got this little scene that I'm going to be presenting to a panel of judges in about 2 weeks from now.
My idea was to create this in a low-poly style, and since I've always loved to draw, I thought I'd capitalize on my strengths by drawing all my textures 100% by hand in photoshop. Here is a general view of some elements in the scene which you can comment on if you want! I'll explain my problem a bit lower.
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Oops! Just spotted some floating grass on the cliff near the right!
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So anyway, I think it looks decent, though I'm planning on adding one more type of rock (what you see here is all the same oblong rock re-used many times). Would have loved to add more objects, but it'll all depend on whether I can find the time. Still, advice is welcome!
One thing isn't quite done yet though: the water.
This was my inspiration, though I'd like mine to be less opaque.
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I have no clue how to do the little white foam that sticks to every edge, but this is from a video that anoher student made last year, and I quite like what he did at the edges there. Seems to be a combination of Fresnel and Depth Fade working together...? Mhh... I can't ask him, because he finished school and I have no idea where he is.
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Setting up materials isn't really my forte, so I could really use some help on that. I have 3 different "pieces" of water in my scene. You can see two of them here: a little waterfall behind the sword, and the main body of water, a river. (I will add little wave effects at the bottom of the waterfall).
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Here is the waterfall from a better angle
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My main problem is that they are both a little too transparent. I'm not gonna lie... if you look at my materials below, you will probably feel that I have no clue what I'm doing, and you'll be correct. I've got a chance to really sit down with the teacher and get some help next Monday and Tuesday, but I'd like to get a head start so I can be sure to finish on time.
This is the waterfall:
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And this is the river:
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I actually find the river to look kind of decent, but it has two problems, which you can see in the next image: It becomes invisible when in sunlight, and the fresnel effect is a little too strong when seen from a low angle.
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I probably won't show this angle, but I still want to know how to do it correctly.
This is the sea, by the way... I won't really show a close view of it, but I still want to know if there's anything I could do to make it look nicer.
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Oh, and finally, there's something bothering me about the jewel on the sword!
I was hoping to make it look like a diamond, but right now it's kind of flat. How would you make it pop it out more?
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This is what it looks on my texture and my normal map.
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Thanks everyone!
Nick
Replies
For the Jewel I'd just use geo.
I don't have anything to add on the water, but I think you have a nice start there. Good luck with the project!