Wow the responce for this new court is substantially better than when I showed the other 3 before. Poop, I'm glad you like the shadows this was our big next gen feature and is ultimately what made our game look different than everything else that had shipped before us. Skate is using the same lighting tech so you will see…
Heres a few i can recommend. I think these will easily benefit you weather your into character or environment art, especially the environment side. Drawing i figure would help a character artist more. http://www.thegnomonworkshop.com/store/product/472/color-Theory%3A-The-Mechanics-of-color…
The meshes and materials are looking really good! One thing that I would do is change the light to a more plausible setup (this might just be placeholder lighting for know so my critique might be irrelevant). Currently, the light has no plausible source and feels like point lights scattered along the corridor - you have…
If you're using old UE3 simulating bounce lighting can be an arduous task but it's doable. I would start out with the 1 directional light then place dim point lights a few feet off the surface that's halfway between the color of the light and surface color. You don't need to do this everywhere just places you need to see…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
Hello there, I am having some issues here with shadows and lightmapping. Im not sure what is going on and it is very frustrating. With that said, Im having issues with shadows bleeding through the wall. Ill post up a series of photos maybe this will help you understand. I have tried to work on this for over 2 days now…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Senior Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Hello. I was looking into what's the "official" colour of sunlight. Is it yellow, is it white? As it is, the sunlight that touches the surface of objects on earth can be slightly yellow or warm, depending on the time of day and the altitude of your scene. This can be found through observation, but I was looking for a…
I textured a grey tone to every mesh and colored the largest mesh to test the lighting. First off, the Window and exterior. I don't know if it is because of the lighting, the liquid question is not clear and bright enough. The Interior part is darker than the window part. But still want to get a good light source to lit up…
Imported the scene to UE4 and played around with baked lights. The primary light source is a Static Rect Light just outside the window. I slapped a few basic materials and adjusted the colors accordingly just to get an idea on what values I'll be using during the texturing phase later. I also turned off SSAO and turned on…