I think part of the reason many people go in the character direction is because there seem to be many more tutorials to create decent characters, than environments. And most of the time (from my experience anyway), the images that tend to be featured most in galleries (forums/websites etc.) are characters, or focus on the…
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Those are all great ideas. Texturing is something I'd like to tackle in the future, although I'm not quite sure how I'd do it now. The number of things I have textured amount to 0 so it will require a lot of learning. The pain point of any AI project is gathering/creating data. Creating art is a slow process so gathering…
Available for small and short term creature and character projects - In the industry since 2016 - Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you ) - Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk
Hey all! I'm somewhat new to creating textures to my models that I make. I have seen videos on people creating their textures in Photoshop by painting them. I've tried, but mine dont come out as great as I want them to be. Anyone have any tips or tricks on texture Painting?
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
Hello! I'm currently in great need of work and open to indie-friendly rates. I prefer full-time positions (remote) but am also open to freelancing. I'm an environment artist with 5 years of experience (studio jobs + freelance, and I can provide my full CV if needed). Previously, I have worked for Pearl Abyss (unannounced…
Note: Email andy@ramenvr.com /w portfolio, resume, and cover letter if interested We’re building Zenith, a VR MMORPG that’s inspired by our favorite JRPGs and animes. We’re working with a small team of crazy talented artists to bring it to life and now we’re looking to add a character concept artist. Inspired by Miyazaki,…
Baddcog : The sets looks great, but I think you are making your own job way more complicated than it needs to be for the loading screen illustration. In other words : a little bit of planning will save you tons of headaches ! A few tips : - Don't start a loading screen illustration by randomly placing a camera in 3d space…