nice! I really like the feel of the forearm, maybe you could make it slightly bigger still? would probably add a little more 'flow' to him. Oh and the legs are in kind of a weird position, why are his knees so far apart? Makes him look kindof O-legged.
I just do env. but i assume same principles apply..... I do a med rez. From that i extract off geo to make my High then use med again to make my low from. If you dont get too crazy it should all line up.
Looking good, the legs are a bit short though. I think the curve of the back is fine, as long as it's supported by the legs, which at the moment it isn't. Try pulling the feet back a bit (to the right in the side view), that should make him look more balanced. I'll do a paintover if that doesn't make sense.
Hi! I'm trying to make a jiggle to twist/rotate along the loops instead of just bounce in same direction of the movement. By that I would hope to simulate a leg when firmly steps the ground, you would see a considerable twist/rotation around the 'y-axis', the thicker the leg the more expressive is this effect. Do you guys…
-I've created a cat rig character in max -The character is imported into udk -I'm trying to apply foot placement, limb control but the controller for the legs isn't visible/imported as apart of the skeleton. So my question is: If you use a controller to move the leg in max, how do I apply skele-control-foot-placement in…
Hi all, I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle :) Aimpoint H1 with Scalarworks LDM And yeah, most of…
Everyone else think the legs are way to long? I did previously play with extending the body but then it just looked totally wrong. She has heeled boot on which make her legs look longer. I have been looking at other models, and didn't think the proportions where that far out.
ekhm... I know what MCG is ;) but how I could use it... rewrite ~4000 lines of maxscript into nodes ?? :D as I wrote above, VNT is written in max 2012 because I have a license for this version only. And in my case buying ( renting ) a new max version just for MCG is pointless.