Sorry its been awhile since I've updated, was busy at blizzcon. But I got some awesome feedback and ready to get rolling again. Here is a little update on Wonder Woman's costume, let me know what you guys think, cheers!
Managed to get the updated mesh showing up by exporting the updated iAvatar from 3DXchange to iClone, and then into CC where I applied the rest of the custom clothing. Still have some material definition to work on and the obvious spots where the forearms penetrate the shirt mesh.
*Update* just a small view of artwork for our game. Art is done by Matt Parkin. New updates in gameplay are: -Hero upgrade system -Customization and race choose system We are looking for texture and enviroment artist if anyone is interested reply or pm me! Thanks!
Can you give me some examples of what you mean by seams? Also, why would you need to paint over the individual channels? Updating DynaMask for one layer will update it for all other layers associated with that layer in other channels. :smile:
Okay so I haven't updated this in a while. But since I just applied to art school... and did a big update to my website (http://www.scott-talbot.com/)... I guess I should post of wall of images. Here we go. Traditional Photoshop
Hi Guys, Still been working on this and here are some updates on her so far. Ive got a set of textures done for her retopped her, skinned her and got her into UDK. Here are some updated renders of her low poly self.
Unfortunately I have had to meet the requirements of some other projects, and temporarily stopped working on this since the 9th, and will be able to start again after the 25th. There is a more updated version, but I want to post a serious update when I can start again.
yeah, i got a 100% crash on trying to select a game mode ... kept trying to update some files on each launch from steam, and obviously kept failing. I left it for a day or so though, came back, updated successfully and it was fine after.
Yeah, you got it. Took me awhile to figure out what was going on as well. I'm pretty they did that so that if you update multiple textures, Max won't lock up for so long trying to update them all at once like before.
@Mkandersson: Yeah, i've placed a wall support under it. I'll show it in the next update. I hope that makes it look less flimsy... :/ Didn't wanna bump without an update so.. Here's a quick texture first pass. The Base will have water as well.