I modeled a very simple arched plank in 3ds max, uv'd it and put it into 3d coat. I painted the top of the mesh and everything looks fine, but when I export it and import it back in 3ds max and apply the material there is a weird issue with a grey line showing up in the center of the mesh. The UV's themselves are shared,…
I was getting fed up with max's clunkiness dealing with viewport shaders, so I threw this together this afternoon for my own reference while trying to get my head around Blender's material and shader viewing tools. Download quick start http://snowfly.files.wordpress.com/2008/11/blenderquickstart.pdf (Model borrowed from…
I was wondering if an engine could support tiling textures for buildings? Say you have a 60 story building using the same texture, could you repeat those in a engine? Or how would you do it? I know you can make some planes and snap them together but then that would raise the poly count. From what I have read, the psp can…
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
For something small like that I’d try to combine it with a larger texture. For example; you could make a texture atlas that has wall baseboards, cornices, outlets, light switches, and other wall pieces on it. Then they can fill up the empty space on the texture. This can also cut down drawcalls.
So say I have a texture like the one pictured above. It's essentially one type of material on top of another. In this case, rocks over top of sand. What is the best method to texture the rocks in one layer and the sand in another? I've always just outlined them in PS by hand... And man, I am sick of dong that. I'm sure…
Hey guys, i want to know if its possible and useable to polypaint my highpoly model in zbrush to get the texture for the base color and bake it down on my unwarpped lowpoly. i want to have my object in a game scene like ue4 or ce3 and get all texture next gen ready. it would be cool if this would be possible and if you…
Hey Guys, Looking for work/employment, live in Sydney, Australia. Absolutely willing to relocate for the right opportunity, also willing to do Freelance. Proficiencies: Hard Surface Modeling High/Low Poly Modelling Environment/Prop Modelling Sculpting Photo Texturing Procedural Texturing (substance) Contact:…
Hello everyone. I have a question that I haven't really found the answer to via google & such. How do you determine what size texture map to use when creating a poly mesh for something such as a mobile game or PSP spec system. For example, if i create a grid that is 8x8 (1 grid box = 1 meter) that would represent a street…
Hi everyone i re made a better model to put into one of my games but i am not to good at textures at all. I hope someone will be willing to do some textures for me they can even tweak the model a little if they want. here is a pic of my new model next to the old model.…