Looks cool, I'll have to give it a try. As far as the art goes the grey of the AO looks a bit strong imo. I think you could change the hues of the AO maps to better match the colors they were hitting and really brighten things up a bit, make the town look a little warmer and a nicer place to be.
ahhh thanks zwebbie. yeah i thought the use of the word was a little off :P and thanks a lot for the paintover. it's always good to see what other artists see when they look at your stuff! hopefully this is a bit better? i think i need to work on the eyes and lips a bit more, and soften the jawline maybe?
Normals still work pretty well in VR (from personal experience). As Brian said, it's about not having them do a ton of heavy lifting. I think the whole no normals thing was/is blown out of proportion a bit. I think as more artists get their hands on VR kits they will be able to figure out what works and what doesn't. I'm…
Thanks for the help ysalex, if i can even get close to your quality of work ill be more than happy :D Im using a 30-35 FOV, and tbh, i scrapped this and started again. will definitely update soon though. I like how its going and I did a bit of work on his shirt just to see if it fits. and well i dont know...ill let it…
So this is what I have so far. Got a bunch of the high polys modeled, still have some elements missing (like the pipes and the window) or roughly blocked out. I cheated a bit and created a new camera, and set the angle of view to about 100 so it could better fit the concept's perspective. Going to work on this when I can…
I think you should be more true to your concept. They read better as toxic barrels to me. The lids have a nice design, so keep those, but make them smaller so they fit into the openings of the concept barrels. The toxic waste itself could have a lot more form I think. Add a bit of geometry to make it feel thicker and get…
have you considered trying larger over sized teeth, i dont know how well those lil things will read in game, looka liks a bit of noise on the smaller shots, and even on the big skull render the lower teeth are tiny, i'd go with about 4 or 5 teeth per jaw, an make them about as wide as his nose socket is at the bottom.…
It's getting soooo good good job!!! The likeness is already pretty impressive really but i feel like the last part that oculd benefit a little bit more work would be the lips that seems a bit thicker than Hayden Christensen (to be honnest it's more visible on the previous post so you might alrady have reworked that part :p…
The one thing that's standing out to me a bit too much right now is the pipes. To be honest, because of the color of them, they kinda look like poops flowing out of the house... I don't know how to say that any other way. Maybe slightly less rust. Let the metal shine through at least a little bit imo.
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…