[ QUOTE ] They have a new post: "Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to…
Oh no! It's been a year and ten days since this thread was started. And a long while since it's been updated. Busy, busy. Anyway, some stuff that everybody has seen by now: Two (rather disappointing) entries for the Polycount Pack contest. Soldier Heavy And some 2D studies of busts by Bernini:
Hey guys, I must be 1 out of 100000000 with this problem I'm sure, but it's worth a shot.. I need help finding work, I feel like a total failure these days.. The story.. I've worked for a high end outsourcing company for about 5 years working on many AAA titles as a Senior 3d Artist, and left there because the company was…
Hello! I am new to polycount but not new in computer graphics! I am currently working on a mars project and already have some amazing results. There are a couple of things however that I miss and really would love to hear some insights of other game dev proffs. I want to rebuild this scene:…
If for anyone the padding option isn't changing the padding on the baked maps, check if it's the fault of a ground plane you might have imported. I was just doing some low-to-low AO baking and using a ground plane for shadow casting, but the plane that was perfectly filling the UV space (not directly visible) prevented any…
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…
I agree with SouL, this game is fantastic. The environments are probably the best I've seen on the current generation of consoles, as far as art fidelity is concerned. The artists who made this game are clearly at the top of the game, there's just so much love put into every little room. I thought Prime: Echoes had the…
I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.