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Re: Hello All.. New to polycount
Reply by
KyleJensen
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Nov 2014
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3D Art Showcase & Critiques
If you're just starting out with game art, you might want to polygon model this first before you jump into sculpting.
Re: Combining creased objects in Maya
Reply by
Pola
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Jun 2012
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Technical Talk
Uhhh, its smooth preview(3) right? Just go to Modify>Convert>Smooth Mesh Preview to Polygons. The crease will be permanent.
Re: TIE Fighter Lowpoly
Reply by
MrVakoda
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Jan 2016
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3D Art Showcase & Critiques
Highpoly just mean "lots of polygons" I wouldn't really consider mine hipoly. The entire model is relatively sparing with the quads.
Re: Polycount Store is open!
Reply by
BucketOfNuggets
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Jul 2017
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General Discussion
Awesome to hear, Keen to get my hands on a shirt. Still keen for that polygonal greentooth version too if that ever happens :smile:
2 results
Re: Gunslinger
Reply by
8BitEggplant
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Oct 2011
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Featured Artwork
This is really great. The realism is strong. I don't know if I just missed it in one of the images, but whats the polygon count on the revolver?
Re: Medieval Interior
Reply by
AuntieJamima
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Mar 2013
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3D Art Showcase & Critiques
Mellon3d Great work! Any chance we can get some wireframes? Im wondering how many polygons are in the columns.
Re: Hard Surface Retopology - Making sense of planar quads
Reply by
Neox
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Jun 2015
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Technical Talk
I will test again but i would swear the edges stay the same after they are created, no matter what you do to the polygon
2 results
Re: Multi OBJ Tools for Maya!
Reply by
rebb
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Feb 2011
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Technical Talk
It's the default Mel-Command that runs from the "Convert->Smooth Mesh Preview to Polygons" menu. ( It's actually a runtime-command referencing "performSmoothMeshPreviewToPolygon()" )
2 results
Re: Toggle Convert Selectinon To...
Reply by
maksoon
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Feb 2017
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Technical Talk
Thx, but its dosnt work on more complex planes with many selected faces. Only if one polygon is on one side of the cube.
Re: clean low poly topology
Reply by
Elie
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May 2018
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Technical Talk
Thanks a lot, I will check this, musashidan, I need to be very low on polygon for VR, we can't be high-poly at all !
2 results
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