As has been mentioned already, there are multiple ways to get rid of or prevent them. I use various means depending on what works best/quickest in each instance. If the smooth brush alone won't fix it, try using inflate on it first and then smooth again. Inflate is a great brush for extending your model when working with…
... Okay from that perspective i see where that might be a problem, though why wouldn't someone ask once shown the concept who made the concept, that is what i do immediately after viewing one if it is paid work. The guy who actually posted on here from what i remember is not the creator of this and if it is, then he made…
Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…
two questions 1)was the geometry modeled in maya or did you transfer import it from max/modo/blender ? 2)once its in the fucked up state if you save it to a new temporary file (with a different name obviously) does it still look fucked up once you closed maya started it up again and opened that other temp file? basically…
Thanks. That anime does look quite a lot like that character. :) I actually watched part of Fire and Ice once, on youtube, but didnt recall the name. My mind was blown by the animation in it. It made me want to animate so bad. I sort of get where you're going with this, pior... The inspiration of my inspiration. But what…
@Froyok: Place script in scripts directory which is located in your my documents folder. So go My Documents -> 2011 -> scripts and put that in there. Same for icons. Maya should detect it on restart or type rehash in maya's command line (bottom left). Once thats done, type cly_edgeSplitBevelSetUp; in the command line and…
I've been playing it today and yeah, it's actually really fun once you fix the default bindings. Same story as ZacD really, once i tagged nanovision and melee to the sidebuttons on my mouse i was having a lot more success and a lot more fun. I'll probably put alternate firing mode onto middle click as well, 2 on the…
I can only speak from personal experience editing and creating content for the Doom 3 engine; I've never had any problems with normalmaps rendered in ORB (can't speak for others), and that's after some extensive testing using ORB, Melody and Doom 3, to see what the difference was. The end result was no matter what you used…
I was looking through some of the pictures and the captions are reall retarded. Anytime there is a trainer in the picture he is depicted as "Forcing" the animal to do something, or "Chasing" a monkey on a bike. Funny how in America it's okay to have people "train" dogs to jump through hoops and run obstacle courses, but in…
@Bar0n Thank you! @Maxilator Thank you! And yeah, i definitely agree that high frequency detail might be a bit high. I'm hoping once materials and colors are more defined itll make a lot more sense in terms of readability. If it's still too busy once textured ill probably just reduce the contrast on all the high frequency…