i had the leaked promo trailer that had the actors talk about the movie. I'll put it back up on my site and give you guys the link to it. I don't think I'll like this movie. Especially since Doom's mask is a disease that ends up covering his face with a metal-like mask... lame.
After some internet problems I can update to polycount again, if only to show the end of this particular segment. I posed the sculpt using Transpose Master's Zsphere rig capabilities. The base mesh was duplicated so that both characters could be posed. The sitting character only serves as a guide; used to solidify the pose…
Hey all It's been a long while since i post here. I've recently finished my take on Quirrel from Hollow Knight. I imagined the insect's natural exoskeleton would serves as their natural armor and the Mask Maker would make the Mask out of similar material, and the Nail would be made with something akin to Pearl. more shots…
howdy gang! I have a character in 3DS Max, that has long ties on a mask and belt sash. The character is rigged with a biped, and the mask ties are rigged with the ponytail bones on the biped, while the belt ties are rigged with custom bones attached to the pelvis of the biped. I would like to figure out a method to sim…
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info).…
So I am just an amateur so take everything I say with a grain of salt, but I don't think it's necessary to ditch Normals or Ambient Occlusion. If you look at this tutorial by Fanny Vergne, for example, she uses the normal and AO maps to add lighting information to her textures (I believe by overlaying them in photoshop).…
Hey Teodor, Thanks for the help! A masked plane works great, I cant believe I haven't thought of that haha. Also, I might be wrong, but I don't think deferred decals works on other translucent surfaces either. I tried it on the glass in the back and it does the same thing, but the masked plane alternative works well for…
Been toying with a few projects but I started a new one just for fun/practice. Im re-creating the snowy village area from Zelda Majora's mask. So my questions first and foremost. 1. What is a good engine I could use to render/test/play around on it with? 2. Since Im doing this to learn, Whats the best workflow for building…
I though this was done with UV shell mask too, and requires an SVG or bitmap. Anyone know if there is a way to access the UV coordinates via code magic and auto generate a UV shell mask? I guess that may be flawed the way Designer works, you'd need to feed it a 3D model in a node.... guess baking it out makes sense in the…