I was thinking to export the High poly made in 3dsmax to zbrush and use the new feature of dynamesh , then reduce the polycount , would that work? I didn't try couse I am waiting still the update -_- Have to wait till monday uff....
Make sure to copy your texture to the opacity slot, and under Bitmap Parameters under Mono Channel Output you set it to be Alpha. If you need it inverted in 3dsMax but your map is "correct" for the engine, go down to output and check on invert.
What to you guys use multires for? Why not subsurf modifier? It's non-destructive and lets you model + preview subdivision levels. If you need destructive way, you can just apply it. Works pretty much like turbosmooth in 3dsmax.
I wonder how much percentage of "income" the non-game/entertainment users of 3dsmax have. Given that all feature videos were presented on architecture and other classic autodesk domains, maybe they really have so much more say...
The software doesn't really matter. You can use Maya, 3dsMax, Cinema4D, Blender. What's more important is the modeling process of the object and your lighting, render settings etc. to make it look photorealistic. You can achieve that in all the softwares that I mentioned.
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
Hi, I have doubts. I'm modeling a body, and some LODs for it. I have to make the skin of each of them manually? Maybe Save/Load skin, or SkinWrap can works, but i would like to know the better/correct/functional workflow for this. I'm using 3dsmax. Thanks
Hi Guys, I was just watching some Hair farm videos and wondered if it can be used in anyway for Game Res meshes. http://www.hair-farm.com Has anyone ever tried to use it with 3dsMax Render to Texture? If it were possible it might it could be quite powerful.
Hi everyone, I just finished working on a hard surface design pracitce. it's a futuristic powertool to melt/fuse metals. Hope you guys like it. it was made in 3dsmax using 99% subdivs and smol amount of booleans. let me know what you think.
My company is looking for someone who can do good and flexible 3dsmax character rigg of the 3D character found here www.infogymapp.com If you think you are up for the challenge, send me an e-mail and I will give you details. Stian@tsys.no Best Regards Stian