Hey everyone. I am sculpting Talha anjum. He is a singer and currently I am at this point. These are the references I am using. These are the references I am using currently. Any critiques would be appreciated. Thankyou. :)
A scene i created a while ago. Decided to upload it here. It was made majorly using Unreal engine, blender, zbrush, photoshop and substance painter. Feedback most appreciated! Artstation link: https://www.artstation.com/artwork/GX9VKd
Hey everyone! We’re a small indie studio called Skyline federation and we are currently working on a short 3d movie called "Off Road"—a grounded military action project involving a downed cargo plane, recovery, and some sci-fi twists. We’re looking for a character modeler to help bring our soldiers, PMCs, and robotic…
Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
Hi there, thought i might share one of my latest personal works.For more images in larger scale and animated facial shapes - https://www.artstation.com/artwork/xzYZJO Cheers!
Ice cube likeness work in progress, I am sharing also Ryan Reynolds on a separated post so is less confusing. I am doing both at the same time to see if I got a better result and a more efficient balance. Feedback is always welcome.
This is a red eyed tree frog I have been working on. To be honest I feel a bit stuck at this level of detail at the moment I'm very new to zbrush and have been struggling to get the basics forms right for a while. Any and all feedback is greatly appreciated.
Hey guys, this is my first post here. =) This work is based on a model made with Lego called "Super Krieger: Hoken". I made this in Maya and Render in Marmoset Toolbag just for presentation. I did the maps with dDo (for diffuse) and nDo (for Normals). Feedbacks and critics are welcome. :)
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…