Aw yes! I'm horrible with sketchbooks and getting going with contests and such, but it could be fun to improve in general with other artists. I've been posting things privately for a little over a year now here: http://cannibalpen.blogspot.com/ I should note that I had never really drawn or painted seriously before this…
Hey thanks I actually appreciate the constructive criticism. The models I posted are actually about a year and a half old, and I have improved since then. Unfortunately most of my ZBrush work has managed to disappear, and my better remains on a jump drive that i never seem to have the time to plug in. I just wanted to make…
I have posted stuff here before, but this is by far the most nervous I have ever been before a post. Please take a look at my portfolio. Looking for crits on both the site and the work. 3 2 1 post >_< EDIT: I have updated the site.
Hey everybody, first post on here, bear with me! TL:DR at the bottom. I am a student currently doing a Generalist-course, geared towards work in the Animation/Video Game industry, set on becoming a Designer/Concept Artist though I dabble in a bit of everything and Im open-minded to change. I've been set on my goal of…
To preface this “article” : Everything stated here is totally anecdotal, as in, based on my own experience and what I observe\talk\learn through other professionals. It DOES NOT necessarily represent my current employer views nor i speak on their behalf, this is opinionated and seen through the glasses of my own individual…
Yep It's called 'Figure Mode' Looks like a stickman type icon. Found under the motion panel-> Biped You can 'save' and 'load' figure poses ( or bind poses) Another way, You can go under Copy/Paste Copy your 'Pose', (not posture) before moving any bones around. Then paste the 'Pose' back on the character when you want him…
Oh hell yes! LP2 has to be one of the most underrated games ever, to the extent that raging at negative reviews has become a past time. I'mma take a stab and guess the co-op of 2 has been killed? Damn... but still, super keen
there are other ways to do it, storing the edge normals in an array would have been a better way to go but it was really just a cut and paste script I had code that worked that way. In general keeping normals in a mapping channels work well with scripting as you don't need the object selected and to be in the Modify Panel…