Was wondering if someone could give me a tip or two about this thing. This grid like pattern. I'm not really sure how should i approach something like this. I'd like it to be quite thick, like on this picture. Now, if i make it as 3d model, i could simplify it a bit, but the polycount would still be quite high. On the…
No problem man, and welcome to Polycount/Dota 2 Workshop! The general rule of thumb around here with collaborations is to wait for a concept artist to post some ideas, then contact them about taking the project on as the modeler, animator..whatever it is you bring to the collab. The reason we do that is because nobody…
Here are some decent "watch me work" videos that use the process kanga outlined. https://www.youtube.com/watch?v=0vJhQg0XZ3g https://www.youtube.com/watch?v=dru6z9ZgkLk https://cgi.tutsplus.com/tutorials/model-a-detailed-high-poly-fire-hydrant-in-3ds-max--cg-1717 Also check out this Sub Division Basics video, it goes over…
I got my first game company internship when I was 31. I'm self taught. I learned pretty much everything I know about 3D art and game production right here on Polycount. Prior to working in the Game Industry, I worked as a photographer & photo-retoucher for many years. I never went to college or any kind of art-school. I'd…
Lol yeah, Id say now that you know what your doing, dont go to AI. Only reason I picked it is because I didnt know what I wanted to do when I was 18, I just picked an art school and went and this is where I ended up, I didnt know anything about 3D or games or anything. You seem to know enough just by being on polycount as…
Learning a lot about Normal Mapping. I'm going to be baking this in Substance Designer but didn't have much of a grasp on how to go about this. I went ahead and created a low-poly of almost all the parts and then tested some bakes but nothing was coming out right. So I have been spending time reading the polycount wiki,…
This not really impressive. Always have a lot more realistic reference when 3d modeling things as the proportions are way off, here is some blender tips on smoothing below, and last but least you have ngons(5+ side polygons). Another way to get used to proportion is to just draw objects you see in daily life. Start on…
hmm the palm uses hardware tesselation with a heightmap and the first render is done in CryEngine 3.. the wireframe however is done in 3ds max... The only way i can get a wireframe of the actual tesselated mesh would be to snap it in CE3 (which doesnt even have backface culling in wireframe mode) and even so it would just…
You weren't kidding? Oh, right. Yeah, that's a bit of a different situation then. Yeah. Your argument? What argument? You don't 'HAVE' an argument. Your hatred for the French? Your hatred for 60 million people that you have never met because of some vague ill informed nebulous notions that you have is not, I'm afraid any…
Ah, a coincidence I checked polycount before I went to sleep, and np :) I take it you mean the Texture Face panel and its options? See the top-right corner of this panel, the small button copy. This copies settings of the active face to all selected faces. The active face is the one that's shaded a bit differently than the…