Folks seriously , I gota laptop. Its time to start making 2d / 3d. It'll be a slow rampup for me but I've been too long out of commission. When was the last time you remember seeing anything for good ole Swampbug. NEVER. I come home from work to my 8 year old machine and just dont have it in me to make anything. Well the…
It's not quite done yet. UDK Landscape doesn't allow creating different material layers (don't know why), which makes setting up the material painful. I can't show the graphs here, since they are too big. I was basically creating material functions for my detailed textures, then hooking them up in the real set up. But as I…
I definitely need to work on texture detail and variation, so I guess this will be this month's main focus for me :\ Well, what I am talking about is setting up a basic shader like this (if you're using UDK): By creating Material Instances (right-click on your parent material and select "Create New Material Instance…
" despite the fact that it wasnt actually a complete crack." That's Ubisoft's claim. The reality is it was cracked in a month. I think creating the ability to play offline is a pretty successful crack for a SP game. Self-entitled? Really? Is it self-entitled to demand that a game not be designed to treat you like a…
Seconding the idea of having a gallery to give greater exposure to the amazing artwork that is created in this sub-forum. I think that Pior is totally correct when he says that a lot of users from the "main" sections are pretty unaware of the work that gets posted in here - I had no idea that there was much going on in…
This is max specific, as that's all I know at the moment, so bear with me For certain shapes I've found it usefull to start out with a NURBS surface, conform it to the shape needed in a side/front/whatever view by moving the control points/lines around (adding u and v 'lines' of controll points where needed) and then going…
Hey folks, Getting straight to the point M2M is looking for talented and dedicated artists to help us revisit the survival horror genre. Although in this case we are adding an element of rpg into the pool. This is a royalty based project. Dear Charlotte has been in pre-production for over a month now and we have been busy…
Darkside Games Studios is looking for an individual to serve as senior 3D environment artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The senior 3D environment artist must…
Hey folks, Getting straight to the point M2M is looking for talented and dedicated artists to help us revisit the survival horror genre. Although in this case we are adding an element of rpg into the pool. This is a royalty based project. Dear Charlotte has been in pre-production for over a month now and we have been busy…
Blindside Interactive, the team behind the upcoming Maneater game, a gritty singleplayer action game set in the depths of the Gulf Coast needs a full time character artist, ideally a specialist with a background in creature art. You'll need to have: * Extensive 3D character art experience. * Understanding of creature art…