Ok Thanks to the help of a friend, I have a cgfx which is working in FXcomposer. In maya, the result is not satisfactory yet ( and by extension, in FXcomposer too ) because of one parameter which is arbitrary for the moment. Feel free to comment and help. /**** UNTWEAKABLES: Hidden & Automatically-Tracked Parameters…
I imported the walls in Unreal Engine and created some of the assets needed for the castle ruins using the modular pieces. I think they look fine, although the real-world ruins are better preserved than my rendition. Image 1 - Castle Ruin assets assembled with the modular wall assets I created also a material for the…
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
Hey, I actually ended up figuring this out, so thought I'd update this thread in case anyone else is ever wondering how to do this so they don't become stuck like me. Here is what I finally got: I'm still fairly inexperienced with Unreal so the things I've done may not be the best or most efficient way, but it's working…
Generally speaking, vertex count is more important in games than triangle count. So if you have a model with 5000 verts and 7000 tris, vs a model with 5000 verts and 5000 tris, the 7000 tris model is actually much more efficient. Triangles are not free, but saving triangles at the cost of verts and these sort of UV layouts…
If you're into splinecaging with Max, then you might have run into the fact that you can't fuse lots of vertex groups within a range just like you can with the weld function. In that case the script below comes in handy (not to confuse with the Threshold function in the Surface modifier). But beware: in some cases in might…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…
I apologize in advance if these questions and ideas are not plausible, but I've tried to find answers, yet haven't been able to. I'm not a programmer so if this isn't possible, sorry for making you read this. 1. Would it not be possible to save color data on the asset itself? In ZBrush, they have a feature called…
That could work for some rigs and animations if they are pretty limited. It would help if you could scale that bone, but most games don't allow squash and stretch only rotation (due to memory constraints again). The problem is that the shoulder is a ball joint and rotates almost 360 degrees, then the elbow bends on one…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…