Example, exported from zbrush to max from max to blender back to max from max to substance painter? What is the size limit of an fbx file for substance painterThis is a multi-conditional question/concern, which is why its not under sub threads. Have they updated the importing of the .fbx format in blender cause there is…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
Hello anyone. I had some weird black border artefacts whenever I render low-poly objects with Arnold (3ds Max). The artefacts do not appear in Sketchfab, Substance Painter or Unreal. After some troubleshooting and looking on the internet, the issue seems to be that the normal maps are in "Mikkt" space (baked in Substance…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
About us We're a VR studio in Liberty Village partnered with PokerStars (The World's Largest Poker Site) We just launched PokerStars VR on Oculus and Steam and are now one of the most popular multiplayer VR games. Store links: https://www.oculus.com/experiences/rift/1961361990541898 <a…
Hello and welcome to my sketchbook. I'm Stosh, an Environment Artist. This is to better my work toward bettering my portfolio. I have plans for great projects and daily work routines to get better. I'm hoping to get some constructive criticism on my work to make my larger projects more refined while learning through…