The night scenes are looking great so far, but the lighting is a bit monochromatic. Check against your references, notice how the most visually interesting concepts have two main light colors, orange and blue. So, add moonlight coming in from outside the windows.
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
We are hiring 2 artists for permanent positions just above Orlando, FL (Sanford). This is a full-time position that includes competitive pay, fully paid health, dental and vision, and 401K just to name a few. (Our kitchen is always fully stocked with you-name-it-you-got-it food) Our ideal candidate is creative, passionate…
hello guys, since opencanvas is such a nice aplication i profaned it together with my friend Psych0 , well be posting insane sketching ideas we have, and you guys can post too, the rule is IT MUST BE INSANE. no insane = no win . all images must have background.( story ) #1 Pancreatic shit fairy - its a fairy that instead…
haven't tooled around with the dof yet but I do think this is a great looking shot, I am just having trouble seeing it as the establishing shot for the piece; maybe it replaces what I was trying to do with the "kneel down" shot?
Hey man, quick write up for you. The wear I was talking about is most noticeable on the ventilated rails but looking at your diffuse, seems to be applied globally. I don't think it's inappropriate placed, necessarily, just that it's not a proper effect you'd see on this material. Doing a quick google search, I came across…
When FF cinematics blew my mind (specifically FFX) and I thought, holy shiiiit this is the most beautiful amazing thing ever... ever! I must try to one day have a chance to do something... even close... to this awesome!! (This is how I must have sounded at 16) Inicidentally, FFVI was the game that turned me into a gamer. I…
I've been reading stuffs about normal map in this forum and trying to understand about how tangent being calculated differently resulting artifact, and I wanted to relate the knowledge to how xnormal never worked well for me when I'm doing hardsurfaces(with character it's usually ok). But it must had given me brain damage…