Good progress so far but I would take a step back, and compare your model to the reference images you have. 1. Too much bloom for me in this latest render. There seems to be a visible seam on his arm (refer to the rightmost image). 2. His waist is much tighter and his overall physique makes him appear fat, unless thats…
this kind of setup is most likely far too much an edge case scenario to really get a response here. you'll bump into more users of video editing and 3d apps over at mac forums, desperate to make their machine competitive in the GPU department. it will be stuff like cinema 4D but still as good an indication of what to…
Thanks for the critique. Ya the answer to the questions regarding anatomy is that this character is not human. I do not want him to have the same muscles as a human, I just want them to feel familiar. I don't want him to be proportioned completely human, just familiar. As far as the muscles being so visible, I've been…
bike as in motorbike or bicycle? anway make sure you don't live too far away from work if you plan to stay without a car/motorbike. if overtime kicks in, you'll be lost with the busses, the cabs will suck your wallet empty and the weather i found a quite bit less predictable than on the continent - it can completely change…
NIce work for your first charakter. But As you browse through the threads here you will see that there is room for much improvement. I'm not a charakter artist but one thing that really strikes me with your charakter is the normalmap on his belly. Form the model it looks like he is supposed to have a fat stomach. But your…
The sad part is that games such as Mirror's Edge and Dead Space did not sell well and Madden/Fifa/etc. bring them much more profits. Seems like the shit that's been amassing in that anus for years is finally coming out. I'm not speaking only about EA here; most of the publishers are victims of bad management, poor planning…
if it's a 350z it has two exhausts stock... I'm always a fan of making a post-apoc styled combat vehicle so that's an instant win there. Is this a high poly mesh for bake down or a "medium poly" mesh that will be the final ingame model? I'm having a hard time guessing from the wires though I'm leaning towards medium…
Thanks for the good read low odor :) Ive always been a lowpoly artist i just like the clean OCD of it all so i barely pass the 2-4k boundary with my media. It alows me focus more time on handpainting the texture (which has always been a fav' of mine) and creating a reasonable topology. I could do with alot of practice in…
Yuh I'm sharing the same feelings with Johny about the lack of use of your unique uv space :( Like it looks like you mirrored the texture exactly (arms). Also the EYES are killing me right now, super awesome model with this Anime-ish type eyes, can you make em smaller? (like the pupils / iris). Also, I feel as though the…
Looks good so far! My biggest critique would be the pile of popcorn, looks very flat and angular, the poorer quality of the model and texture sticks out compared to everything else. There are some small parts on the model which have a lot of extra detail which could be optimized. Which would give you more room to improve…