I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…
Just chiming in to say that perpetual licenses are still available through Steam, and you can still link your Steam account to a Substance account (as soon as we fix the new website). Current licensees with a perpetual maintenance or a legacy license can still update their maintenance for one more year until October 2020,…
Twitter's not for me. I'd rather be working, or something than getting constant updates about what people are doing. I can KINDA understand the Twitter appeal, but for me, it's easier to get "in the zone" of working when I don't have all kinds of updates going on, and a thousand different IM's, and all that. I'd much…
Visually you'll see some changes in tonight's build. You'll notice I've started to work on the environment and got some stuff in there. Maybe one more week and the entire environment will be complete. On the scripting side I've implemented some more blocks of code to handle slippage at higher speeds...this physics…
WEEK 6 UPDATE Oh hi! So I am thinking of doing 1 high-res image per week, as a "Weekly Update" shot while the rest I show are lower-resolution, to enforce them as WIP's only. I tend to not like showing high-res images because a lot of people don't read threads and just skip to the images so we'll see how this goes. So,…
hi guys, here is the update from last week. We love RPG. We love skyrim. We..got a serious case of Skyrimtitis. Doctor says is curable but takes some time (approx 100 hours) to heal. So, here's our personal tribute to the Skyrim world: epic helmet with horns! Even if the helmet looks great in game we cannot use it…
Ok Tonights Update, concentrated on really trying to add in the facial planes Ysalex mentioned. I originally dynameshed and kept getting nowhere for about 2 hours.. then rather then dynamesh, I worked on my lowest subdivision and really tried to match the transitions. I used a few good plane references from google; as well…
@stororokw Thanks ;) ! I am trying to keep the whole hair model somewhere around 20 ~ 30k tris which similar to FFXV spec for main char hair. As for flickering shadow , seem like latest update of UE4 fixed that :D I just use a really sharp looking alpha mask with just decent width hair strands. anyways , not much update so…
Its not the patching itself, patches have come out after game release since the beginning of time....or at least the early 90s....Im used to that and I don't care so much about that. The thing thats wound me up is this need by Developers to FORCE a user to download a patch or update just to play Single player or LAN. If I…