thanks for the tip, for brushes i use grunge and scratch brush, all the detail are in this tutorial http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
The ttorial transfers would be a good thing, because at some point, around the release of UT2003, there haven't been many "separate" tutorials, or game specific tutorials on this site. Scott
that's pretty sweet! Kovac showed me a tutorial setup that simulated the TF2 shading in ue3. http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
Check out Paul Hormis' site. Tutorials http://www.hyperent.com/Hyp-Tutorial-Cloth-Main.php and Forum http://hyperent.com/bboard/forumdisplay.php?s=3af3ae74440721e9a4b2abc7a6454c5c&f=4
Went through the "official" DirectX tutorials from Microsoft. Everything is still confusing, but hopefully it will start to click together. Reference https://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef#content
http://stephenjameson.com/tutorials/faking-volumetric-effects/ Damn the link is down :( Thank you wayback http://web.archive.org/web/20100528163256/http://stephenjameson.com/tutorials/faking-volumetric-effects/
Also, for Benton: Thanks! i mostly just did tutorials from www.cgcookie.com and www.blenderguru.com. I also did that Shotgun tutorial that was posted on here not too long ago, and that was awesome!
For using SFM to display and edit particles you can take a look at this tutorial. If you are new to SFM i think you will find all you need in that tutorial series.
A good tutorial on this workflow: The Desert(What can you do with no diffuse maps?) More tutorials and guides on the MultiTexture wiki page, also check out the Texture Atlas page.
This girl followed pretty shortly afterwards. She ended up as my "tutorial" sculpt where I was trying to apply some of what I was seeing in tutorials to my work.