Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
crazyfool - Let me put it this way: If anyone like you would ask me to give him hipoly models - I wouldn´t mind at all. You know why? because by a look at your portfolio I can see that you´re not a person who´d need to edit other people models. And that´s not the feeling I got from looking at their stuff. And about them…
Hello! So I have this problem about light function. I'm currently working on lighting a scene which is outdoors. I want some clouds to move over the scene with the sun shining through them. So I added a texture with a panner to make it move. Put "Use with Light Function" on and selected Translucent with Unlit in the…
nice work man, this turned out great. the only thing i would focus on is getting some more epic lighting on this thing, right now the light levels seem pretty similar throughout, Dont be afraid to put some shadow casing geo in the way of the light to get some dramatic shadows, it helps not only add depth but also can…
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
According to gamespot it's controlled by the left/right analog stick combo Fight Night used, with a/b to propel and brake your skateboard. Seems novel, but potentially really annoying.
Thanks! Hm, I actually think it's a shader issue, the texture itself isn't that saturated, specially the skin where the red is more evident. I'm using Xoliul's shader and it has a "shaded hue" feature and I might have overdone it a bit. I still have the right balance to it cause it looks good in some areas and exagerated…
After speaking with several artists, they suggested I try making the shield gold, which would fix that glaring color problem. Also, bringing in some orange from the wallpaper and yellows from my plates into the fireplace brick might help tying it in better. The brick in general needs work to make it look like its not flat…
I'm taking a step back from the floating island scene to move onto something else, hopefully I can come back to it with a bit fresher of eyes. The next project I'm working on is going to be building modular assets for the first stage of an Auto-Runner (think Monster Dash, Canabalt) that I've been kicking around for a bit…
no offense to you and Jeff, but that doesn't look like grass. Jeff's version is better looking, but not the one he is doing in the video. the overall approach is kinda logical, but not working in this case I think. grass isn't just a plane with patterns. its a three-dimensional structure, which cannot be reproduced just by…