Are you planning on selling this pack on the Unreal Marketplace? How many different pieces do you intend to include in this set? What would you say is the best way to go about learning modular designed environments such as this? How did you go about planning for the molecular pieces for the environment? How did you blend…
chair looks good so far. Depending on just how old and abandoned you want to make it feel then you definitely need to take some of the shine off that chair. Just googling 'worn leather' will show that over time the leather tends to lose some of its gloss, also you may want to add some sag in the cushions and, as you…
cool- gotcha. If he's chubby, then I would suggest that the flesh needs more "eight" to it- the effects of gravity on the masses of his form pulling down. Because everything is evenly weighted curves, the eye assumes it's viewing taut skin which would only sit over defined muscle. Sag down and fold some areas, especially…
Cool - this is really solid stuff, and I love the stylistic choices you've gone with and its got some great subtle touches in that really make this one shine. I agree about giving him a bit more general droopiness and sagging, especially on his boobs and stomach. ...oh yeah - if his ears are that big I hope your gonna give…
For every fancy big name star there are thousands of low paid actors filling in the gaps - "According to the Screen Actors Guild (SAG), the union for actors, its average member working in film makes $52,000 a year" I've never worked in film but I run into people who get burnt out by Hollywood and come to the game industry…
Hello. I am working on a little project in Unity, and I need to know about what method to take before I get started animating. The character I'm planning on bringing into Unity has a tail. Now, I want the tail to be controlled by physics, but I would want it to also be controlled by animation, such as the tail wagging.…
Hit a few month snag with covid/depression/loneliness the usual human roadblocks, school is proving to be a lot easier than I was expecting so I'll take it as an opportunity to resume finding "hills to die on" as it were. I had my first true taste of success by being flown out to multiple places involving the things I've…
Hey long time no see fella! dunno if you remember me at all heh I managed to get in to the games industry with Mobius/Rockstar Leeds, been up here for 5 years now but moving back down to the south coast of the UK in August :) Rolfie!! how goes it fella?! this is like a highschool reunion! but without the dodgy name tags…
If you getting upset its because you got wrong priorities. Goal is first to learn, not to make amazing or technically competent 3d art. That comes in time so you really dont even need to worry about that. Just make a high volume of work. Every time you fuck something up that is a big step forward, assuming you don't have…
Try stress-testing the physics system to understand tradeoffs. Make a simple container and drop 256 rigid bodies into it. Swap physics methods each time, from sphere up to per-triangle, and record framerates. We did this while developing a Wii game, and it was instructive. Mostly people here assume everyone's developing…