They never said such a thing, it was mere speculation from third parties, What they both did say whoever is that they will not announce anything to do with the next xbox or ps4 at this years E3 since both parties believe their current line (360 and ps3) are still going strong for them…
Wow. Really cool stuff. I am a little jelly. I don't think your dragon logo belongs on your final renders. you can also choose a thumbnail for your sketch-fab that has the textures on it. Right now its white. I would go ahead an put some ground tiles underneath it, kind of like a little mini scene. Other wise I am looking…
The Smelly Old Hobo sign seems outa place, it's too bright and I'm a bit confused visually as to what is going on with it. Only other minor crit would be that the bike seems a bit out of place for how run down the garage is. I guess I'd expect to see this ride in a nicer more modern setting. (yet I understand it's probably…
Clean up your formatting. Repeat pieces of information with no clarification. Also, your home page needs to be truncated so you can showcase your work quickly. I don't want to see your logo first. I want tos ee your best piece first. Your About link doesn't go to anything about you. Overall, a first step is to really clean…
Played around with materials, still haven't done the wooden parts. I'll probably have to UV them too and create a proper texture for them, everything so far is just a shader (except the logo) The other thing I'm wondering about is the string, which is currently a spline. If I wanted to make it more coil like (As in actual…
Here some screenshots, wireframe and PSD layers, I reuse parts of this model on other spaceships (similar to the guys who works on star wars models) if I will have to create unique stuffs for every ship I will spend much more that 3/6 days :) I usually start in Photoshop drawing lines (Hull plates) later add some scheme…
love this idea! Nuff talk let's do it! I'd love to see replicating established styles as a theme. This is something we are asked to do all of the time in the game industry. Being able to adapt your style to match that of the creative direction of a project is a great skill set to have. I would choose a concept artist and…
that's fine if you think you have proved your case, but you were just so quick to resort to insults. I just know from experience at art college that out of the average class of say 30 only one or 2 end up being top notch. It's the same with sport/maths anything really, and ironically I count myself as one who has a bit of…
Download latest version for Max 2011 here: http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112 Max 2009 here: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=16126683 Export FBX from 2011 and import in 2009, FBX is just a file format, just like 3DS, OBJ and ASE, there is nothing special…
I actually would like to find a fast way to do this too for working on low poly levels. In the meantime, you could go into the statistics display and tell it to show total + selection. Then select all of the objects as a whole and put an edit poly modifier on it, turn on ignore backfaces and select everything on screen…