Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Ray mother fucking Harryhausen!!!!!! better rsvp NOW for this awesome engagement. WHEN: Thursday, April 20th Booksigning: 6pm Presentation: 7pm WHERE: Gnomon School of Visual Effects 1015 N. Cahuenga Bl. Hollywood, CA Ray Harryhausen has inspired so many careers, films and imaginations that it's easy to forget the hours…
I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so... At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not…
1) Nope. 2) Not inside of 3dsmax, I wish it was. The closes you can get is to select overlapping faces. The newest version of max seems to have a much better multi-tile workflow, it might be worth checking out. https://youtu.be/YHYXgZuTVhE?t=24s 3) Check out the "align tools" it seems like they gave them an upgrade in…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
how do you bake them?could you show your setting for the texture baker? and do you use cage projection? I do this in max usually so if its done in max here are some thoughts: by the look of it I could suggest that you keep the smothing groups hard and then use a cage projection to bake from one each other. But then again…
@kadeschui, thanks for your feedback. I used the last 2017 release of Substance Painter for my texture map. I can't say its 'true' PBR workflow since I cheated a bit and used the Curvature input map in the base color slot to a fill layer. Then, I applied a levels effect and tweaked the sliders until I got something that…
it's one of those threads again : fritter your disposable income on stuff that random people point you at ... it's fascinating to see what people can coerce you into spending money on with no resistance whatsoever ... but first, rules : post a direct link to something you can buy immediately, and only one thing per person…
Thought it would be useful to add camera and lighting direction tutorials. What resources do you find useful? Book, - [ame="https://www.amazon.co.uk/Film-Directing-Shot-Visualizing-Productions/dp/0941188108/ref=sr_1_1?ie=UTF8&qid=1433277850&sr=8-1&keywords=shot+by+shot"]Shot by Shot[/ame] - Film Directing Shot by Shot:…