I couldn't find an HLSL matcap shader that worked with XNA so I built this from the previous Unity one. #define MaxBones 59float4x4 Bones[MaxBones];float4x4 View;float4x4 Projection;float4x4 WorldInverseTranspose;float4x4 World;float4 MainColor = float4(1,1,1,1);float3 lightDir1 = float3(1,1,1);float3 lightDir2 =…