I'm selling my Intuos3 6x11" if anybody is interested. Desperately need some money to pay off these debt collectors and sans my computer and monitor this is the only thing I can sell :[
I guess it's just pressing on the fact that he never signed a contract. But I wouldn't make a 3D object for someone then sell the same thing to others, unless it was designed as something to sell to multiple people.
[ QUOTE ] hey if they sell what like 2 or 3 of those they made their money back from making the site and then some... [/ QUOTE ] But they would have to sell about a billion of them to buy back their dignity.
I finished the cockpit's texel density. The Monitors have higher texel density as I'm going to add some sci-fi screen stuff. So, like No Man's Sky, I wanted hexagons like these to be on the surface of the cockpit shell. But, as previously stated, the unwrapping warps the faces and would make the hexagons look bad. So, I…
Going down the list: Group Asset Shot The group shot of assets has a poor cel shading attempt, the models also appear to be very simple shapes with very simple textures. Maybe with a better presentation they would look more appealing, but as of right now it's just a pile of shapes sitting atop a very low resolution, poorly…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
selling your own 3d work for example an indie game on steam, amazon, mobile device or fund on kickstarter after you've signed with the studio. You may or may not be able to sell tutorials either.
That's a very nice backdrop. And the lighting is much moodier as well. Some clues or markers to sell the scale of the landscape (floating ships in the distance, other outpost lights far off in the horizon, etc) could help sell it.
Those UVs are not good. They may work okay for painting directly on the surface in painter, but they'd be a nightmare to work with anywhere else. A good UV layout will be easy to parse on its own, should have a logical arrangement of shells based on material type and large rectangular pieces should be straight and axis…
I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a starting point to texture assets like chairs, tables etc..