Thanks! I'll have to go check out how to import these so I'll hit up the tut page. Still working on the shield concept at the mo! Thanks, Keen! Gotta keep trucking if I want all of it done. I would like to do a couple more items for the contest if there's time.
At the moment this is a very boxy item, not sure if anyones mentioned it but chamfering those edges down a bit would be my firs start. A handle would never be square. Just repeating what everyone else said, but the normal map will be key if you want the awesomeness. Keep plugin it, good start though.
It seems to work OK for me. How exactly are you searching, and what for? I type "render to texture maxscript" in the top right search bar, and the result I want is the 10th item "Render To Texture Using MAXScript" http://help.autodesk.com/view/3DSMAX/2018/ENU/?query=render to texture maxscript
@warby Thanks for the reply! When you talk about a few small textures/materials/shaders, which do you think is more important?.. few or small?.. I mean if I have a two items, is it then better to have 2x512x512 or 1x1024x1024?? @Ben Apuna Thx.. Very helpful links indeed!
Update - I just don't want to separate items from each other for texturing purposes.I have re positioned the UV's in a better manner.I have taken into account you may not see the tops and bottoms at the same time, therefore I can overlap those UV's. Here is the new image
Shrike : LoL is "diffuse only", but generated from highpoly bakes. In contrast Dota2, while heavily relying on "hand-touched" albedo, absolutely uses shading information coming from normalmaps (although it not always super apparent at first glance on some items). Just thought I'd clarify things a little :)
@RyusakiTry to collect heavy machines from a set of pre-created items. This is a fairly simple and convenient way to work. Here is a good example of this approach: Garth Travis C O R R I D O R - E / B R E A K D O W N
right, some ref on the first item; (most likely) a player character; And a first sketch using my ..ehm.. drawing skills ;D I want to do a second version of this tomorrow and then most likely a quick blockout before it all goes to Zbrush. Please feel free to add any feedback :)
The wood needs work as far as grain, I think that it's really nice clean but I would make some sort of diorama to put it in or a stand or plaque so it looks like a collectors item. I think that would be awesome:) Really nice though I would just push it a bit further.
You have to create material (.vmat) and after that you have to sort of remap it, explaned here: ahh almost forgot and you have to re-build you asset (right click in asset browser). but that's about it. I wonder if anyone managed to preview hero with custom (not accepted in to the game) new item.