Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…
what's probably happening is that the texture is being run through some sort of color space transform - this is common with photo editing software (including photoshop) i'm not sure you'll be able to do anything about it in paint.net but in gimp you should be able to turn off color management. that's a bit of a funny…
Blender has a native face weighting button for pretty a while . Shading Tab on the left side> Normals>Set from faces. Works only with checked in auto-smooth checkbox on selected faces. Edited normals are exported from Blender with fbx just fine also. Could be done in a single click also as a normal transfer from hi res…
Hi! Thanks a lot for reaching out and the great proposal :) ! I'm a big fan of visual guidance, so I think it's a great idea. While it might actually be possible from a technical perspective, the script would be fairly slow and the association between name and color would be very challenging from an UX perspective.…
I am not familiar with max, but I think the problem might be with any added groups or transforms and then the import settings in unreal. What I found in maya is that when exporting the skeleton, it cannot be within any groups. It seems that unreal expects the root joint to not be child to anything else, or it gets…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Thanks update: I've started working on her club outfit I'm hoping to render it in that cinematic dim lit style in Maya Transfering everything over to maya is usually the stage in the project I can get stuck as a lot of tutorials use zwrap using textures from texturexyz, but it's not available for mac so I have to make all…
EDIT 2: This got sold. I'm selling my ZBrush(WIN) license so I can pay for other stuff. Here's the deal: Buyer pays 500$ and I transfer my license through Pixologic(I'll pay the 50$ fee). The license will be the same as any other ZBrush license you buy from their store: registered to your name, free updates etc. We can do…
OK, I'm in a situation of my own making because of lack of planning. I have a nice highpoly sculpt in Zbrush. It's a dynamesh object so there are no lower detail versions. I would like to make a game rez version of this but there is the issue of UVmapping the high so that I can transfer polypaint info to a low rez. I have…
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…