Just for Noobs Learning Challenge (Environment) http://www.polycount.com/forum/showthread.php?t=106006 We have narrowed the concepts for the first round to 2 pieces. Please vote for the one you think we should use for the first round. We are sticking to the same medieval theme. 1. 2.
Hi all, I've been trying to get some prop/environment work recently and wanted to show my past and current works in case anyone was looking for an artist: If interested, please drop me an email at: philmehr.art@gmail.com Thanks and hope to hear from you soon :) My Folio
Still a lot of placeholders and missing textures. Assets intentionally have higher polygon counts and textures for a closed environment for targeting next gen consoles. I will fix the scale/proportion. Also, ignore the FPS thingy. When taking screenshots, it tends to jump up and down a lot (it actually runs at 100fps).
The project I am working on needs someone capable of creating modern day office buildings for a large city environment. The art style is realistic [Think Watch Dogs] and if possible make the office buildings modular. Prices are negotiable PM me for more info.
Hi all! I'm looking for work as a 3D Environment/Prop artist. I'm experienced with hard surface models from high poly to game ready assets. Portfolio - http://www.richardwileman.com Email - richard@richardwileman.com Thanks Richard
Hi all, I am currently looking for any remote freelance environment work. You can see my work at here. PORTFOLIO Please let me know if you have any project. Thanks, jongsoo
Just looking for some extra paid work, Props, Environments ,statues etc... please visit my Blog @ http://bingsblogfog.blogspot.com/ if you have any questions feel free to contact me at Bingham.dan@gmail.com thanks Dan
Looking good so far, there are a few things I noticed. I will pick apart your lighting because I know you want to improve this the most; it looks to be like you are currently using point lights to light the flame which is great. You can really notice the radius of those on the floor, so I would study a real fireplace to…
Hello, my name is Rahul Advani and I'm a 3D Artist that specializes in environment and prop creation for games. I have 6+ years of experience in 3D modeling both hard surface and organic assets, texturing, material creation and level creation. If you are interested in reaching out, you can contact me at:…
Hey, nice work on the environment! It doesn't look cyberpunky though, too clean and orderly. Cyberpunks usually live in industrial, gritty sci fi environments. Will add some more crits later on; good job so far though!