Working on a new character design for my portfolio, she's a motorcycle racer on an over-sized bike that runs on clean energy, setting is the future. I will be modeling both the character and the bike. The bike is longer than a typical motorcycle with a front heavy chassis to counterbalance the extreme speeds. Tires are…
We’re on the hunt for a talented 3D Artist/Character Designer to work with us, creating new beloved characters across all our games and platforms. You’ll work with our 2D illustrator to help interpret sketches and ideas into low poly, highly emotive characters. You’ll report to the 3D Lead and Studio Art Lead. You’ll have…
Started working on my next character to show progress in class today for both. Next character is a druid dude: and this is my progress so far: I made some minor tweaks on this character, but I'm getting muddy areas around the boobs, and I need to mess around with the butt again. If anyone knows what's the best way to…
Hey cheers for the quick feedback :) Yeah I definitely should focus on a pair of realistic characters. Yeah you're right Chris, the specular for the UT3 character was done that way because of the way other UT3 characters were done, but for the most part I'm just going "is it conductive? Ok same colour, dielectric? Ok make…
Hello everyone! HitPoint, Inc is currently looking for 2D character artists for the heavy metal, sci-fi influenced mobile game Hell Marys. -Good communication skills are an absolute must. This is meant to be a work from home position so artists must be able to communicate via email and Skype. -Artists must be excellent…
For my final term at Think Tank, I'm doing 3 characters in 12-14 weeks under the mentorship of Roderick Weise, Senior Character Artist at Bungie. This is the first of three. High res sculpt WIP below. Based on the concept Comet Rider by Shuo Shi: Both jacket and pants constructed in Marvelous Designer, and finished in…
Hello, my name is Diego García.I work as a freelance concept artist since 2009 where i collaborated designing characters and aliens for the first installment of "XENONAUTS" for pc and the second game in the series "XENONAUTS 2" not yet released.I've worked prior to that doing character and storyboard work for…
Just uploaded my first tutorial contribution, open to suggestions / feedback. It covers creating a custom lit character shader in Unity using a node based system. In this case shader forge but could just as easily be applied to Strumpy or UDK's node system. [ame=" https://www.youtube.com/watch?v=kSfHFApl6PI"]Unity…
Hey guys just finished putting together the high poly for this character inspired by Brotherhood of the Wolf. The character is french from the 17th century. I'm going to model a lantern and a pistol for him next. I think I need to break up the Symmetry a bit, perhaps with a second belt that loops around the overcoat.…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.