Hi perrrrr, thanks for your reply. Yes I think I should separate these tasks, because I am not sure I can handle this all without losing the sence of gradual progress. I suppose it's not much visible here, but I put considerable amount of time to create the scene in whole. I think I shall go on with city district, and…
Thanks guys I was trying to avoid the 123456 way because i have those keys for other commands, but well, it seems that i´ll have to remap my keyboard a bit :P What i did not knew was that about the Previous and Next modifier. It seems to work pretty good, and well, despite it does not allow you to input values on the…
Hey guys, landed a job at Blizzard as an internal recruiter specializing in Art. I am sure I will get to meet many of you in person soon. I want to thank Polycount, it has been like a second home to me while attending art school. I have made some great friends on these boards that I talk to on a daily basis so I thank you…
Hello! I been wondering if there is a tool or such in Blender to allow me to merge 2 edge loops at the last selected edge loop, I DO NOT MEAN bridge edge loops, I am talking about merging. I would be very thankful if you know a way or can offer some tips/tricks on doing this. I need to merge loop A to loop B vertices,…
@iam717 Thanks, will keep that in mind. I have a tendency to want strange things people don't seem to bother with for small projects - or they have a setup that wouldn't work for the type of game I'm going for. If doorways cause problems, a developer may just not have doors that NPCs go through at all. So I end up having…
I usually hate FPS games. Borderlands is one of my favourite games though, and Destiny reminds me so much of borderlands in all the right ways. Just with a more realistic approach for graphics (Im not saying they are better, cause they are different styles all together), and an online persistent world. Destiny is all…
bull pucky its completelypossible and awesome to create great art without normal or spec these days. my advice work on poly distribution you have tons of polys in small objects, the barrels, propane tanks, and satalite dish, and the trailer is a bloogy low poly block, cinder blocks also have far to many edges that do…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
Edit and on a side note So, after going trough a shit load of emails/messages and talking to a bunch of amazing and talented people, we realized that 3d artists are a lot more expensive than we initially thought. We unfortunately cannot spend more than $450 per month for 3d art, as we really don't have more money than…