Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…
Definitely s step in the right direction, @yodude87 :) One thing that still jumps out is that the areas in the garage where the light is hitting the floor directly need to be much brighter and intense. So turning up your main light somewhat should sort that out. However, that might make the outdoor area far too intense as…
SaferDan is right - However, don't get into the mindset that a spec map is strictly black or white. that's not the way professionals usually make a spec map to be. Professionals will add different "tinges" and "hints" of color to their spec maps to make the light behave more interestingly when light reflects off certain…
The last time I checked out DFGI, it was limited to GI based on the heightfield of the terrain itself, which is why you're not seeing any GI when the floor is a mesh. The only other real-time GI solution in the editor right now is LPVs, which might be good enough for your scene since it's an exterior. You can also try…
I'd imagine a fair bit of powder staining around the vents that cool the guns and missle pods. If the engine doesn't support real time lighting like all the new dx9 games I would paint general lighting over the surface of the object. Yeah, variation in saturation would help this a lot. Might be my monitor is washed but I…
Per128: Damn strait EarthQuake: I just threw some quick directional lights in there to simulate the lighting you might get in game. These are screencaps, I'm no good a rendering. zenarion: Probably a good idea, but I wanted to use them in one of my own maps first, actually. However, if I don't end up using them I will…
quite possibly. and while i agree with the importance of learning "fundamentals", i should point out that i've learned art the same way i learned guitar: my own way. and being that i've done this stuff a quarter of the time, and with better results (relatively speaking) than i had with the same ammount of time playing…
Welcome to Polycount :) There are a few things which you could improve upon to get more out of this image. The two trees blend together way too much and look like one organic mass, you could try seperating them a little more and making them look a bit more like trees. The trees are also the main focus of your composition…
I know you already called out your lighting, but it's definitely right now the main cause of killing your sense of scale. Is this to scale in UDK? Seems like you would need to make this HUGE in UDK, and use lots of small lights, to really sell the scale. After that you'll just need the right details in the right places to…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…