The demo was Timegate Andreas you are the one mis informed how do I know? Me and Josh worked on the demo. Whats you ended up with was what Gearbox left you with after stripping the game down to make room for their drop in drop out system like Borderlands. Thus causing the graphics to be pulled back. Was Timegate the hero…
I have my demo reel and a few animation samples installed onto a memory chip. Since Ive done this Ive had more feedback as well created more connections with in a few weeks than Id ever had in the years before. Just think of it, you go to GDC and you make a contact and they tell you go give them your demo. Hay dude how…
From what i saw being demoed and my experience playing the crysis demo, i felt more destructive in crysis then in this game. I think they made the mistake of making things too real and not as fun as should be in a game. The lack of dust and micro debris effects during destruction didn't help it. It could be that i'm just…
[ QUOTE ] [ QUOTE ] Daz the GT demo was GT4 in HD, it was even called GT HD. [/ QUOTE ] Yes, but why? It's all very weird and ambiguous wether it's going to stay as is or get some graphical update: http://www.gamespot.com/e3/e3story.html?sid=6150156&pid=928379 They're releasing GT on the PS3 and the only thing they do to…
^Agreed Also make sure to camp the TF2maps.net events page and get it up ASAP. Also make sure it gets recorded, this is so valuable. The demo playback in source is pretty awesome, it plays the game again in engine and you can spectate. Playing with other people is great, but being able to spectate it all later is VERY…
Dont get me wrong fatality is super good, but why is he being put against such inexperienced players? EDIT: You know what I wish Raven and ID would do and what REALLY got me stoked to play Quake 3? They had the Demo/Beta open play BEFORE it was released. Thats what hooked me. In fact one fo the reasons I never got Quake 2…
My name is Chris Johnson, and I am an experienced professional games animator with 16 years (or so) of experience working on games of various genres, on a wide array of platforms. For the past three years I have worked as freelance animator as well as an art manager/producer on a variety of titles. In my career I have…
Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
Hello everyone, my name is Chris Zukowski and I just graduated Full Sail University under the Game Art degree program as an environment artist. As you can probably guess I am currently looking for a job, but I am still welcoming any critiques on my site/portfolio/projects. Here is a link to my portfolio. [EDIT (old url…