I agree, looking good technically. Would look into the paint application generally. What is the purpose and how was it applied (after construction)? Potential use cases: - wayfinding and marking of zones - Decorative (probably not in an industrial environment) - protective coating - ... For wayfinding I would try to keep…
I sometimes encounter an issue with deformed textures and losing details in some regions of my models, like normals or edge highlights, after importing my assets to Unreal. The reason being is that Unreal rounds up UV coordinate numbers, unless full precision UVs are enabled for static mesh: Here are some examples. Left is…
There was an example posted somewhere within that Twitter thread- I can't find it, though. They showed the version the generator recreated as something akin to a messed up VHS tape- huge blocks of random colors and structural corruption
Have you looked at Adobe's site? Tons of great resources to get you going: https://substance3d.adobe.com/tutorials?software=Substance%203D%20Designer As just one example: https://substance3d.adobe.com/tutorials/courses/creating-a-tudor-house-wall
Hi I saw this thread on Kotaku. I'm trained as a geologist \ gamer so needless to say I pay very close attention to the rocks that occur in video games to see what you guys notice about them :P. I just thought I would clue you into some visual details that most people walk right by that would increase the realism of some…