Real sweet man, you got something really good going on here, and I can tell by the sculpt that you've stuck to the concept real nice. Just three small things I noted, feedback-style: 1. The chin looks a bit thicker on your model than on the concept of the face, since it feels like a pretty important characteristic for his…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
If you have a student email you can download some of the major 3D packages off of http://students.autodesk.com/ For TF2 characters or props, I'd first find or make some concept art. Block it out in a 3d package or sculpting program. Create a base mesh in the 3D package, sculpt if there's anything that needs to be sculpted…
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter Latest update: quick overview of the script: this script is free to use for anyone, both for personal and commercial use, I just ask for credit for my work :) the code is not encrypted as well, so feel free to look around in it and see how I did it; if you want to…
So since you are going with Blender, block out the form of the tree using Blender's sculpting mode. Turn on Dynotopo, and use a combination of the grab brush, the snake hook brush and the inflate brush to pull out your form. That should give you a solid organic model. Retopo over that (meaning create a low poly version of…
Starting to finalize the composition for this environment! I decided to take some time away from this piece to try and look at it with fresh eyes since I was starting to feel as if I was changing things back to how they were a few iterations ago which was very unproductive. For now, I've altered the positioning of the…
After a couple of years away from 3D asset creation, I feel the time is right to reinvent my portfolio. I wanted to start off with a piece by an artist named; Becca Hallstedt, who has kindly given me permission to develop this piece from one of her own concepts. If you haven't already please do check out her work:…
well i'm gonna make this environment to learn some fancy shader and sculpting stuff mostly. hopefully you will all give me tons of your sweet tricks and workflow tips along the way. feel free to throw hard crits at it along the way, I want to make the best of this. here's the primary reference photo I'm basing this off,…