Ask yourself which games you liked and which aspect of them fascinated you the most. Characters, animation, environments or perhaps the technical aspects? If you are so sure that you want to work in the games industry, there must be something that fascinates you about it. Well, either way you should start working on your…
Hi Sanne. I think you could spend some time sculpting medium details into her clothing. She looks kinda' inflated without there being any larger folds, especially in her skirt.
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
We are pleased to present the Preview version of a major update to 3DCoat, which fundamentally changes the approach to creating materials and textures. https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development https://youtu.be/nYxZIJ9UKyI https://youtu.be/0HVhnFv_Nm4
Of course, one wishes they could work sunrise to sunset on personal training and portfolio work, but unfortunately that doesn't pay the bills, especially as the months go by. I'm just wondering what sort of jobs you took in order to get by, especially if you managed to get jobs perhaps not completely unrelated to art. As…
Hey everyone! I would love to know your honest opinion on our studio showreel (All done in Blender) https://www.youtube.com/watch?v=nImuBKWlWno Many thanks! Sam
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
If you could turn back time what would you do for your final major project at university, around 8 months plus you could use 3 months in the summer. Would you make a Homage? Maybe a single showreel piece like the showroom car model in the cryengine 3 demo. A short game trailer. Tell me you're ideas, I would really like to…
I'm trying to develop a pipeline I feel is very efficient, but ever choice I make has strengths and draw backs. My pipeline isn't professionally used or implemented it is just an out line for what makes sense to me. My personal sense is that the quicker I can go from box modeling to engine, the more iterations I'll do per…