Well, with FBX being Autodesk's attempt at bridging their own apps it's very possible that they write redundant data in there (after all, SGs in the Max sense are indeed per-face properties so I wouldn't be surprised if FBX was holding both vertex normals *and* a Max-specific SG index). And then of course that doesn't mean…
Yeah, DLSS is an image upscaler. It renders at a fraction of the resolution and then uses AI to intelligently upscale to the target resolution. DLSS3 is the latest version of this, making use of some of the latest features in the Nvidia 40** series cards (possibly 30** too, I can't recall). It's a performance optimization…
As a Senior Graphics Programmer at YAGER you will work with an international team of highly experienced and talented developers that are passionate about their work. Support a team embracing the latest technology on the newest console hardware. You will work closely with engineers, content creators and designers to get the…
As a Senior Graphics Programmer at YAGER you will work with an international team of highly experienced and talented developers that are passionate about their work. Support a team embracing the latest technology on the newest console hardware. You will work closely with engineers, content creators and designers to get the…
Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…
Latest update: No fancy highpolyrenders, just a screencap. of my latest version. sry:poly141: I will start to do the lowpoly now. C&C much appreciated. Thanks.